Motion tracking
research
Table
of contents
- Motion tracking – characteristics
- Types of motion tracking technology
- Usefulness of motion tracking
- Motion tracking research – what might it look like?
- Motion tracking research – examples
- BMotion tracking research – strenghts
- Our Clients
- Why choose our offer?
- Motion tracking research – our resources
- Our standards
- Motion tracking research – our capabilities
- Motion tracking research – Price list
- FAQ
Motion tracking is a technique that involves
tracking and recording human movement
or three-dimensional objects in real time.
In motion tracking experiments, special devices such as cameras, sensors, sensor-equipped hats, gloves, or costumes are used to record the movement and position of objects in three-dimensional space.
Movement data is collected and then processed by a computer to create realistic animations or to provide movement information for other applications, such as analysing movement techniques and biomechanics to improve performance.
We conduct motion tracking research in two ways:
Vicon
Passive/optical technology
This method uses active and passive markers placed on the examined object. The position and movement of these markers are tracked by optical devices (cameras) or by the cameras themselves, which record 3D images and analyse movement in the captured video frames.
It does not require the use of electrically powered detectors, sensors, or markers installed on the tested object.
Xsens
Active/inertial technology
This approach utilizes electrically powered sensors, detectors, and inertial sensors placed directly on the tested object. Their relative positions with respect to each other and other reference points (e.g., Earth’s gravity) create a virtual model of the object and its movement.
The choice of technology depends on the type of research being conducted. Both technologies can be used in:
- rehabilitation, biomechanical experiments, e.g., in spaces dedicated to the elderly,
- ergonomics studies of workstations.
Vicon technology is effective where the object is uncovered, allowing cameras to capture the position of sensors placed on specific parts of the body. It is used for:
- optimizing prototype functionality,
- non-verbal communication research.
Xsens technology enables data collection from covered parts of the body, such as while sitting at a desk/table or standing by a machine. It is particularly effective in:
- training and simulations for sports medicine,
- creating avatar simulations, special effects in film productions and games.
The course of individual motion tracking tests depends on the purpose and topic of the research. Depending on the research area, we use either optical or inertial technology.
In each of these cases, at the beginning of the session, the subjects wear a special outfit equipped with markers and will be recorded (either by cameras or through signal emission) while performing various movements.
The results from the session will then be analysed using specialized software, which will provide accurate data on the movement and behaviour of the examined objects or individuals.
Research conducted using the motion tracking technique
may have different goals and objectives.
The most common examples include:
- Studies of the movement of the human body in various situations. This research may involve analysing how a person moves in everyday life or while performing specific activities. Such studies can have applications in exercise therapy, psychology, or user interface design.
- Ergonomics testing, for example, analysing body position while working or sleeping. This type of research can be valuable in designing furniture, tools, or in improving working conditions.
- Study of motor skills in games, such as players’ reactions to stimuli in computer games. This research can contribute to designing better games, user interfaces, and enhancing integration with virtual technology.
Motion tracking is a technique for studying movement that provides:
- accuracy and precision in measuring movements and behaviours, which can be extremely useful in many fields, such as user interface design, workplace ergonomics, and psychology;
- scalability – it can be applied to both individual and group research, allowing for the simultaneous collection of large amounts of data;
- the ability to study virtual movements of virtual characters, which is widely used in computer games, films and other virtual productions;
- cost optimization – through the use of motion capture technology, research can be conducted in a more efficient and economical manner compared to traditional research methods, resulting in lower research costs;
- the possibility of replicating results – this enables verification of accuracy and consistency in findings;
- visualization of results in a clear and engaging manner, which makes it easier to understand the results and present them to others.
To date, we have had the opportunity to work with various institutions and companies interested in obtaining statistics in specific areas. The research conducted was aimed at helping them advance their plans and attract new clients.
Why choose our offer?
We have been conducting social and marketing research since 1996. Thanks to our high-quality standards, professionalism, and extensive experience, we can maintain a high rate of returning clients.
We also regularly attract new satisfied customers who benefit from the research we conduct.
As specialists in this field, we deliver better results for the companies we work with.
We would be happy to answer any questions and suggest the most suitable research option for your specific needs. We also invite you to explore our full range of services.
Motion tracking research – our resources
We have a professional motion studio, ASM Motion Lab, and a modern biometric research studio, ASM Neuro Lab.
Both studios are adapted to the needs of people (including respondents) with disabilities.
We have world-class hardware and software:
- HARDWARE XSENS
- Kostiumy MVN AWINDA with 17 WIRELESS IMU/3D sensors
- HARDWARE VICON Vantage v 2.2
- 10 pcs. cameras
- Jumpsuits: sweatshirt + pants + hat + gloves + shoe cover;
- Costume markers – 150 pcs.
- SOFTWARE VICON Shōgun
- SOFTWARE VICON Nexus
- SOFTWARE MVN Analyze
- SOFTWARE Kinect
Our standards
We conduct survey research according to the highest standards of the research industry. We are audited annually by the Interviewer Quality Control Program and hold a relevant certificate.
We also possess the international ESOMAR certification.
Motion tracking research – our capabilities
We conduct motion tracking tests at our headquarters
and at any location in Poland
We also offer equipment rental
Our proprietary methodology allows for precise research in the following areas:
- research on non-verbal communication/body language during public speaking and customer interactions at service points;
- testing the functionality of prototypes for new products, including games, computer applications, machines, devices, tools, construction products, furniture, and other utility items;
- research on workstation ergonomics using anthropometric equipment;
- research on the ergonomics of spaces dedicated to older adults;
- research on psychophysiological activity and optimization of e-sports players’ training.
We combine motion tracking technology with biometric techniques such as ET (eye-tracking – oculography), FT (face tracking), GSR (galvanic skin response), EMG (electromyography), and EEG (electroencephalography).
Motion tracking research – Price list
The research we conduct using the motion tracking technique aims to gather knowledge that is helpful in formulating and implementing the objectives of a company or institution. Therefore, the studies are tailored to meet our clients’ needs regarding sample size, scope, and subject matter.
Since pricing depends on specific services, we encourage you to contact us for a detailed estimate. We will be happy to answer your questions and provide a quote for the service you are interested in.
FAQ
Motion tracking is a technique used to monitor and record the movement of objects in real-time. This can involve tracking full-body movements or individual parts like hands, legs, facial expressions, etc.
In a motion tracking study, participants wear special suits equipped with sensors or markers, allowing software to track and analyse their movements.
Motion tracking is widely used in developing prototypes, video production, special effects, creating avatars, designing manufacturing processes, and analysing motor skills in gaming and e-sports.
These studies can range from a few hours to several days.
Motion tracking offers precise measurement of movement and behaviour in physical space.