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UniaEuropejska
Knowledge base
28 July 2022

Cyber security awareness and prevention game for schools

Duration: 01.04.2021 – 31.03.2023

Project will develop cyber game and the associated teaching and training materials, paths and kits for

online courses on cybersecurity and game application in order to:

  • create a motivational learning environment to help secondary school pupils to achieve a tremendous amount of learning needed for them to play the game successfully and later to be responsible users of the digital space;
  • deliver teaching methodology that ensures high (>75%) retention of knowledge through engaged learning by doing;
  • help students internalize the negative consequences and externalities of their digital actions and reflect on their false sense of invincibility in the digital domain;
  • help pupils to develop new skills, i.e. problem solving and creative abilities;
  • empower and support teachers to use innovative learning tools while not overburdening the already resource constrained educators;
  • support teachers and pupils in discussing and exploring the wider cybersecurity considerations such as international cybersecurity laws and norms, impact of cyberattacks on critical infrastructure, and ethical considerations, such as digital citizenship;
  • inspire teachers and pupils to become ambassadors of innovative learning by doing and using games in cybersecurity education via high engagement and the snowball model.

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CREATE
Share the past, CREATE the future
CREATE

Share the past, CREATE the future

Duration: 01.06.2022 – 30.11.2024

The CREATE project will develop a platform, accessible through a web application, that will allow senior citizens above 60 years old to transform their life experience, knowledge and stories into market desired digital products. The platform will be offered to research institutes, museums, municipalities, tourist agencies, students, senior associations, seniors’ families, etc. interested in a certain topic or location or historical event looking for an authentic, alternative and unique sources of information away from mainstream media and search engines.

EASIERPHONE
Easierphone - app platform to empower & assist seniors with smartphones
EASIERPHONE

EASIERPHONE

Easierphone - app platform to empower & assist seniors with smartphones

www.easierphone.com

Duration: 01.04.2021 – 30.09.2023

Easierphone simplifies smartphones. Today’s smartphones are complex, but many users only need a fraction of the functionalities available. The Easierphone app provides a simple, clear home screen and easy to use apps for Android phones. To solve technical problems, Easierphone can be remotely supported by a family member. Optional monitoring of well-being and emergency protocols can provide peace of mind for senior citizens and their families.

INSTRUCT
Evidence-based market and policy instruments implementation across the EU to increase the demand for energy skills across construction sector value chain
INSTRUCT

INSTRUCT

Evidence-based market and policy instruments implementation across the EU to increase the demand for energy skills across construction sector value chain

Programme: Horizon 2020

Duration: 1.06.2020 – 30.11.2022

http://instructproject.eu/

INSTRUCT intends to create a complete operational framework to increase the number of skilled building professionals and blue collar workers over the whole value chain (both for renovations and new constructions), and offer a set of service to support raising awareness of home and building owners and tenants about the benefits of sustainable energy skills, and the public authorities for the development of new legislative frameworks, e.g. requirements for skilled workers in public procurement

COGITO
Construction phase digital twin model
COGITO

COGITO

Construction phase digital twin model

Programme: Horizon 2020

htpps://cogito-project.eu

COGITO project introduces a real-time digital representation (twin) of a construction project, using methods to ensure interoperability among the different components and technologies constituting the digital twin ecosystem, following the lean construction principles. COGITO aims to materialise the digitalisation benefits for the construction industry by harmonising Digital Twins with the Building Information Model concept and to establish a digital Construction 4.0 tool-box.

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