International projects
EU Framework Programme

DIGIFAB

“Digital Process Chain for Energy Renovations Using Prefabrication”
Duration: 1.01.2025 – 31.12.2028
The DigiFab project will create a fast, cost-effective renovation process using: 1) a digital workflow with co-creation methods; 2) adaptable prefabricated modules featuring passive and active technologies to reach NZEB standards; and 3) BIM-based software for assessment and automation. Renovations will take just 2 days per 200 m² unit and cost 30% less than traditional methods.
The fully digital process – from design to completion – will minimize delays and costs by collecting accurate data, involving occupants early, and creating digital twins for optimized design. Prefabricated modules will be produced using modern construction methods and tailored to each project. They will use sustainable materials, smart energy systems, and be installed with site-specific adjustments monitored via technologies like laser scanning. The process will also track waste and noise, ensuring environmental compliance. The proposed solution will be demonstrated in Spain, Austria, and Greece across diverse building types.
In the DigiFab project, ASM plays a key role in incorporating social sciences and stakeholder engagement into the renovation process:
- Co-creation with end users: ASM leads the development and application of a co-creation approach to gather and integrate feedback from building occupants and stakeholders into the renovation design process ensuring the voice of end users is central to the renovation workflow, supporting better design decisions, higher satisfaction, and stronger adoption of DigiFab solutions. This includes conducting workshops, interviews, and surveys to assess user expectations and satisfaction with indoor environmental quality (IEQ) before and after renovation.
- Exploitation and commercialisation: ASM contributes to development of the exploitation and commercialisation strategy for effective implementation of the proposed solution to the market.

FLEXHYON

“Flexible hybrid electrical systems for sustainable process intensification on-demand and where required”
Programme: Horizon Europe
Duration: 1.01.2025 – 30.06.2028
FLEXHYON aims to replace fossil fuels in industry with smart, fully electric heating technologies like microwaves, heat pumps, and ultrasound. These will be used in three types of industrial processes: fast drying of solid materials, drying of grains, and extracting substances from crushed materials. Three improved prototypes will be created and tested in real industrial settings – in ceramic production, animal feed production, and biomass processing.
The FLEXHYON solutions will exhibit significantly higher energy efficiency in comparison to traditional fossil fuel-based heating technologies, therefore leading to a reduction in GHG emissions, maximizing primary energy savings, and enabling higher production flexibility (e.g. production on-demand, production on-site).
In the FLEXHYON project ASM plays a key role in impact-driven activities ensuring the solutions reach market readiness and societal acceptance:
- KPI monitoring and impact assessment: ASM participates in KPI tracking related to business outcomes, assesses exploitation routes and economic viability of results.
- Dissemination & Communication: ASM leads planning and execution of communication strategies, develops promotional materials, newsletters, and manages the website as well as coordinates stakeholder engagement through Living Labs workshops.
- Market analysis and exploitation: ASM conducts market research, develops business model and exploitation strategy as well as prepares Intellectual Property Rights’ strategies.
- Social Sciences and Humanities (SSH) integration: ASM applies a co-creation approach involving stakeholders and end-users, analyzes the social impact and acceptance of new heating technologies, considering factors like gender and age.

EUROPEANCITY2

“European City Squared: Computational Social Science Simulation for Democracy”
Programme: Horizon Europe
Duration: 1.01.2025 – 31.12.2027
The European City Squared project will use real and synthetic data with advanced computational social science to create an agent-based simulation platform. By combining science, technology, and social choice theory, the project will test different voting methods—especially Quadratic Voting. This innovative system could improve how public goods are distributed and encourage cooperation, helping reduce polarization and build trust in government. The project brings together scientists, city officials, universities, entrepreneurs, and civil society to deliver new insights and practical tools for more efficient and participatory democratic processes.
In the EuropeanCIty2 project, ASM is responsible for several key tasks:
- Communication, dissemination and engagement: ASM ensures the project's results are effectively shared with stakeholders and the public including creating and managing websites, social media, promotional materials, and events for public and stakeholder engagement.
- Co-definition of research and market needs: involving social sciences and humanities (SSH) in research performance, applying methods from social sciences and humanities to evaluate the effect of new democratic mechanisms like Quadratic Voting, societal impact assessment and stakeholder engagement,

ENCODE

"ENCODE – Unveiling emotional dimensions of politics to foster European democracy"
Programme: Horizon Europe
Duration: 1.06.2024 – 31.05.2027
The ENCODE project, seeks to enhance democratic governance in Europe by examining the role of emotions in political decision-making. The project aims to create positive emotional narratives that address the emotional needs of European citizens. It challenges the traditional view that politics should be purely rational, instead recognizing that emotions are integral to political discourse. ENCODE proposes the concept of "affective pluralisation" to transform political environments by encouraging emotional engagement while maintaining democratic competition. The project investigates how social media amplifies emotions and spreads disinformation, employing advanced methodologies like face-tracking and biometric research to study emotional responses. By understanding the link between emotional responses and the appeal of populist and conspiracy theories, ENCODE aims to develop strategies to mitigate their impact. The project also explores how European identities and values can foster positive emotional responses,
In the ENCODE project, ASM is responsible for several key tasks:
- Project Management and Coordination: Which focuses on project and risk management, quality assurance, data management, and ethics. This involves overseeing the technical, scientific, and administrative coordination of the project, ensuring that the research activities align with ethical guidelines, and managing the collection, storage, and handling of research data.
- Neuroscience research: This task is dedicated to understanding citizen emotional responses through biometric and qualitative research. This includes developing methodologies to elicit emotions, conducting neurobiological measurements, and performing in-depth interviews. The results are synthesized into emotional maps that depict the discrepancies between affects and emotions at the country level.

COMMUNITAS

“Bound to accelerate the roll-out and expansion of Energy Communities and empower consumers as fully-fledged energy market players.”
Programme: Horizon Europe
Duration: 1.01.2023 – 30.06.2026
COMMUNITAS will promote energy citizenship, enabling citizens to take control of their own path towards sustainability by becoming an active element of the energy markets. The project will deliver a Knowledge Base that will provide users with technical, administrative, and legal information on ECs, streamlining the creation and expansion of this concept. COMMUNITAS will also deliver an innovative set of tools - capitalizing on technologies such as IoT, Blockchain and Cloud Computing - to unlock citizens’ active participation in energy markets and communities (all integrated into an open, digital “one-stop-shop” COMMUNITAS Core Platform (CCP)), allowing EC members to have an aggregated position in the energy markets or explore ancillary services using different energy assets or load profiles of the community.
In the COMMUNITAS project, ASM holds several responsibilities, including:
- Usability and User Experience (UX) Testing: ASM is responsible for conducting usability and UX studies on the tools developed by COMMUNITAS. These studies include evaluating user preferences, ergonomics, interface design, and identifying usability issues through techniques like eye-tracking and post-surveys.
- Social Acceptance Campaigns: ASM plays a role in organizing and managing social acceptance campaigns for the COMMUNITAS solutions. These campaigns aim to educate and promote the project's outcomes across different regions.
- Neuromarketing: ASM performs eye-tracking studies to assess the emotional and cognitive responses of users towards the tools, helping fine-tune the interface design and content arrangement.
- Communication and Dissemination: ASM leads the dissemination strategy for the project, including developing promotional materials, managing social media campaigns, and preparing communication tools like newsletters and videos.

MULTICARE

“Multi-hazard low-carbon resilient technologies and multi-scale digital services for a future-proof, sustainable & user-centred built environment.”
Programme: Horizon Europe
Duration: 1.10.2023 – 30.09.2027
MULTICARE will develop innovative multi-criteria decision-support frameworks and provide plug & play low-carbon resilient technologies for improving the multi-hazard resilience of our built environment in a cost-effective, reliable and sustainable manner. A suite of multi-disciplinary digital services and tools will be developed for multi-hazard resilience assessment, design, operation and management across multiple scales (material, component, building, neighbourhood/district). This will enable stakeholders to make more informed decisions to select materials/solutions and build resilient supply chains, even in case of cultural heritage buildings.
In the MULTICARE project, ASM holds several responsibilities, including:
- Impact Assessment: ASM assesses the social and environmental impacts of the MULTICARE solutions using S-LCA and E-LCA, contributing to the overall evaluation of project success.
- Communication and Dissemination: ASM leads the dissemination strategy for the project, including developing promotional materials, managing social media campaigns, and preparing communication tools like newsletters and videos.
- Living Lab Coordination: ASM leads the establishment of a Living Lab aimed at fostering collaboration among end-users, stakeholders, and scientific communities to co-create and validate MULTICARE solutions.
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Ambient Assisted Living Programme

CREATE

„Share the past, CREATE the future”
Duration: 01.06.2022 – 30.11.2024
The CREATE project will develop a platform, accessible through a web application, that will allow senior citizens above 60 years old to transform their life experience, knowledge and stories into market desired digital products. The platform will be offered to research institutes, museums, municipalities, tourist agencies, students, senior associations, seniors’ families, etc. interested in a certain topic or location or historical event looking for an authentic, alternative and unique sources of information away from mainstream media and search engines.
In the CREATE project, ASM holds several responsibilities, including:
- Project Management and Coordination: ASM leads the overall coordination of the project, ensuring smooth communication between consortium members, handling financial and administrative tasks, and overseeing risk and quality management.
- User Involvement and Analysis: ASM is involved in identifying user needs and analysing user requirements. They ensure that the platform is user-friendly and meets the needs of older adults, a key user group for the project.
- Field Trials: ASM is responsible for preparing and managing the field trials in Poland, which involve recruiting users, training them, and gathering feedback to refine the platform.
- Dissemination and Exploitation: ASM plays a key role in market analysis, exploitation planning, and dissemination of project results. They assist in developing a business model and ensuring the commercial viability of the platform.

EASIERPHONE

"Easierphone - app platform to empower & assist seniors with smartphones"
Duration: 01.04.2021 – 30.09.2023
Easierphone simplifies smartphones. Today’s smartphones are complex, but many users only need a fraction of the functionalities available. The Easierphone app provides a simple, clear home screen and easy to use apps for Android phones. To solve technical problems, Easierphone can be remotely supported by a family member. Optional monitoring of well-being and emergency protocols can provide peace of mind for senior citizens and their families.
ASM has several key responsibilities in the EASIERPHONE project:
- Business Development and Market Analysis: ASM is responsible for co-creating the business plan and market analysis. This includes evaluating the product's potential, developing strategies to reach target markets, and ensuring the commercial viability of the Easierphone app.
- Dissemination and Communication: ASM is responsible for the dissemination of project results and the communication strategy. Work is focused on spreading awareness about the Easierphone app to both end-users and broader stakeholders.
- User Behaviour and Usability Testing: ASM conducts usability tests with neuromarketing techniques, such as eye-tracking, to understand user behaviour and improve product design. This helps refine the user experience based on real-world feedback.

MANY-ME

"Social Interactive Care System to support the wellbeing of people living with dementia"
Duration: 01.03.2017 – 28.02.2020
The main objective of Many-Me is to offer patients in different stages of dementia a friendly and enjoyable environment supported by ICT solutions, empowering them to self-manage their condition by engaging and learning from people in a similar situation, make friends and attend support groups, test and adopt routines or techniques that help memory and cognition, undertake enjoyable activities, receive tailored medical advice as well as information which responds to their needs.
ASM has several key responsibilities in the MANY-ME project:
- Business Plan and Market Analysis: ASM is responsible for market analysis and business plan development. This includes evaluating the product's potential, developing strategies to reach target markets, ensuring the commercial viability and development of exploitation plan for the ManyMe system.
- Dissemination and Communication: ASM is responsible for the dissemination of project results and the communication strategy. Work is focused on spreading awareness about the ManyMe system to both end-users and broader stakeholders.

STAGE

"Streaming of Theatre and Arts for old aGe Entertainment"
Duration: 01.03.2016 – 31.08.2018
The STAGE project aims to provide elderly people with an easy and affordable online access to live cultural events (i.e. theatre, operas, museums) worldwide. Being an older person is finally the moment when people can spend more time on activities they might not have enjoyed in the past because of a busy working life. The project’s ambition is to overcome limitations connected to health, economic situation, mobility and accessibility that the elderly often face and through an IT platform allow them to comfortably access cultural events anywhere, at any time improving their quality of leisure and social participation.
ASM has several key responsibilities in the STAGE project:
- Dissemination and communication: ASM leads the project’s dissemination plan, ensuring the project outcomes and developments are communicated across Europe through various channels, such as conferences, meetings, and marketing campaigns.
- Market Analysis: ASM is responsible for conducting market analysis to support the market implementation of the project. This includes identifying stakeholders, analysing market potential, conducting desk research, and developing a stakeholder database.
- Business Model Development: ASM leads the development of the business model and business plan for the STAGE service. Using the insights gathered from the market analysis, ASM creates a business plan based on the Business Model Canvas methodology, ensuring that the STAGE platform is viable for commercial implementation after the project concludes
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ERASMUS+ Programme

CYBER4SCHOOLS

"Cyber security awareness and prevention game for schools"
Duration: 01.04.2021 – 31.03.2023
Project will develop cyber game and the associated teaching and training materials, paths and kits foronline courses on cybersecurity and game application in order to:
- create a motivational learning environment to help secondary school pupils to achieve a tremendous amount of learning needed for them to play the game successfully and later to be responsible users of the digital space;
- deliver teaching methodology that ensures high (>75%) retention of knowledge through engaged learning by doing;
- help students internalize the negative consequences and externalities of their digital actions and reflect on their false sense of invincibility in the digital domain;
- help pupils to develop new skills, i.e. problem solving and creative abilities;
- empower and support teachers to use innovative learning tools while not overburdening the already resource constrained educators;
- support teachers and pupils in discussing and exploring the wider cybersecurity considerations such as international cybersecurity laws and norms, impact of cyberattacks on critical infrastructure, and ethical considerations, such as digital citizenship;
- inspire teachers and pupils to become ambassadors of innovative learning by doing and using games in cybersecurity education via high engagement and the snowball model.
ASM has several key responsibilities in the CYBER4SCHOOLS project
- Project Management and Coordination: ASM is responsible for the overall project management and coordination, ensuring the smooth execution of the project's objectives, including managing resources, coordinating between partners, and overseeing the financial aspects of the project.
- Dissemination and Communication: ASM is responsible for the dissemination of project results, organizing conferences and workshops to spread the outcomes of the CYBER4SCHOOLS initiative.
- Game Development and Testing: ASM is leading the testing of the CYBER4SCHOOLS game, including creating the methodological framework and research tools.

APP TOUR YOU

"Innovative accessible tourism training through self learning and assessment apps and collaborative platforms for tourism sector operators"
Duration: 01.10.2015 – 30.09.2017
The project will develop a multi-functional self-learning tool in order to allow tourism enterprises, with a particular focus on SMEs, to improve their offer and their marketing activities.
ASM has several key responsibilities in the APPTOURYOU project:
- Digital Learning Methods: ASM is responsible for producing the training kit for the "Blended Training Course for Trainers of Tourism Accessibility Assessments" and contributing to the development of the Massive Open Online Course and mobile app. Its responsibilities includes managing training materials, overseeing the implementation of accessibility assessments, and supporting the project's sustainability through dissemination and feedback activities.
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