International projects
EU Framework Programme
ENCODE
ENCODE – Unveiling emotional dimensions of politics to foster European democracy
Programme: Horizon Europe
Duration: 1.06.2024 – 31.05.2027
The ENCODE project, seeks to enhance democratic governance in Europe by examining the role of emotions in political decision-making. The project aims to create positive emotional narratives that address the emotional needs of European citizens. It challenges the traditional view that politics should be purely rational, instead recognizing that emotions are integral to political discourse. ENCODE proposes the concept of "affective pluralisation" to transform political environments by encouraging emotional engagement while maintaining democratic competition. The project investigates how social media amplifies emotions and spreads disinformation, employing advanced methodologies like face-tracking and biometric research to study emotional responses. By understanding the link between emotional responses and the appeal of populist and conspiracy theories, ENCODE aims to develop strategies to mitigate their impact. The project also explores how European identities and values can foster positive emotional responses,
COMMUNITAS
“Bound to accelerate the roll-out and expansion of Energy Communities and empower consumers as fully-fledged energy market players.”
Programme: Horizon Europe
Duration: 1.01.2023 – 30.06.2026
COMMUNITAS will promote energy citizenship, enabling citizens to take control of their own path towards sustainability by becoming an active element of the energy markets. The project will deliver a Knowledge Base that will provide users with technical, administrative, and legal information on ECs, streamlining the creation and expansion of this concept. COMMUNITAS will also deliver an innovative set of tools - capitalizing on technologies such as IoT, Blockchain and Cloud Computing - to unlock citizens’ active participation in energy markets and communities (all integrated into an open, digital “one-stop-shop” COMMUNITAS Core Platform (CCP)), allowing EC members to have an aggregated position in the energy markets or explore ancillary services using different energy assets or load profiles of the community.
MULTICARE
“Multi-hazard low-carbon resilient technologies and multi-scale digital services for a future-proof, sustainable & user-centred built environment.”
Programme: Horizon Europe
Duration: 1.10.2023 – 30.09.2027
MULTICARE will develop innovative multi-criteria decision-support frameworks and provide plug & play low-carbon resilient technologies for improving the multi-hazard resilience of our built environment in a cost-effective, reliable and sustainable manner. A suite of multi-disciplinary digital services and tools will be developed for multi-hazard resilience assessment, design, operation and management across multiple scales (material, component, building, neighbourhood/district). This will enable stakeholders to make more informed decisions to select materials/solutions and build resilient supply chains, even in case of cultural heritage buildings.
INSTRUCT
Evidence-based market and policy instruments implementation across the EU to increase the demand for energy skills across construction sector value chain
Programme: Horizon 2020
Duration: 1.06.2020 – 30.11.2022
INSTRUCT intends to create a complete operational framework to increase the number of skilled building professionals and blue collar workers over the whole value chain (both for renovations and new constructions), and offer a set of service to support raising awareness of home and building owners and tenants about the benefits of sustainable energy skills, and the public authorities for the development of new legislative frameworks, e.g. requirements for skilled workers in public procurement
COGITO
Construction phase digital twin model
Programme: Horizon 2020
htpps://cogito-project.eu
COGITO project introduces a real-time digital representation (twin) of a construction project, using methods to ensure interoperability among the different components and technologies constituting the digital twin ecosystem, following the lean construction principles. COGITO aims to materialise the digitalisation benefits for the construction industry by harmonising Digital Twins with the Building Information Model concept and to establish a digital Construction 4.0 tool-box.
SMETHOD
Methodology for efficient segmenting innovating SMEs based on lifecycles, represented sectors and regional characteristics
Programme: Horizon 2020
Duration: 16.12.2017 – 30.06.2020
SMEthod aims to develop an improved methodology for segmenting innovative small and medium-sized enterprises for the purpose of optimizing the support provided to such companies by relevant institutions. Four case studies are being analyzed in detail: Finland, Spain, Poland and the United Kingdom; nevertheless, the results of the project will have pan-European application.
The methodology to be developed at SMEthod will take into account a number of relevant factors, such as the life cycle of the company, the sector and region of operations, and the innovation cycle, among others. The project will also develop criteria to more effectively match given types of innovation support to particular segments of companies. In addition, based on the results of the research work, an IT tool will be created to support decision-making in institutions providing support to innovative companies.
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Ambient Assisted Living Programme
Share the past, CREATE the future
Duration: 01.06.2022 – 30.11.2024
The CREATE project will develop a platform, accessible through a web application, that will allow senior citizens above 60 years old to transform their life experience, knowledge and stories into market desired digital products. The platform will be offered to research institutes, museums, municipalities, tourist agencies, students, senior associations, seniors’ families, etc. interested in a certain topic or location or historical event looking for an authentic, alternative and unique sources of information away from mainstream media and search engines.
EASIERPHONE
Easierphone - app platform to empower & assist seniors with smartphones
Duration: 01.04.2021 – 30.09.2023
Easierphone simplifies smartphones. Today’s smartphones are complex, but many users only need a fraction of the functionalities available. The Easierphone app provides a simple, clear home screen and easy to use apps for Android phones. To solve technical problems, Easierphone can be remotely supported by a family member. Optional monitoring of well-being and emergency protocols can provide peace of mind for senior citizens and their families.
MANY-ME
Social Interactive Care System to support the wellbeing of people living with dementia
Duration: 01.03.2017 – 28.02.2020
The main objective of Many-Me is to offer patients in different stages of dementia a friendly and enjoyable environment supported by ICT solutions, empowering them to self-manage their condition by engaging and learning from people in a similar situation, make friends and attend support groups, test and adopt routines or techniques that help memory and cognition, undertake enjoyable activities, receive tailored medical advice as well as information which responds to their needs.
STAGE
Streaming of Theatre and Arts for old aGe Entertainment
Duration: 01.03.2016 – 31.08.2018 The STAGE project aims to provide elderly people with an easy and affordable online access to live cultural events (i.e. theatre, operas, museums) worldwide. Being an older person is finally the moment when people can spend more time on activities they might not have enjoyed in the past because of a busy working life. The project’s ambition is to overcome limitations connected to health, economic situation, mobility and accessibility that the elderly often face and through an IT platform allow them to comfortably access cultural events anywhere, at any time improving their quality of leisure and social participation
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ERASMUS+ Programme
CYBER4SCHOOLS
Cyber security awareness and prevention game for schools
Duration: 01.04.2021 – 31.03.2023
Project will develop cyber game and the associated teaching and training materials, paths and kits for
online courses on cybersecurity and game application in order to:
- create a motivational learning environment to help secondary school pupils to achieve a tremendous amount of learning needed for them to play the game successfully and later to be responsible users of the digital space;
- deliver teaching methodology that ensures high (>75%) retention of knowledge through engaged learning by doing;
- help students internalize the negative consequences and externalities of their digital actions and reflect on their false sense of invincibility in the digital domain;
- help pupils to develop new skills, i.e. problem solving and creative abilities;
- empower and support teachers to use innovative learning tools while not overburdening the already resource constrained educators;
- support teachers and pupils in discussing and exploring the wider cybersecurity considerations such as international cybersecurity laws and norms, impact of cyberattacks on critical infrastructure, and ethical considerations, such as digital citizenship;
- inspire teachers and pupils to become ambassadors of innovative learning by doing and using games in cybersecurity education via high engagement and the snowball model.
APP TOUR YOU
Innovative accessible tourism training through self learning and assessment apps and collaborative platforms for tourism sector operators.
Duration: 01.10.2015 – 30.09.2017
The project will develop a multi-functional self-learning tool in
order to allow tourism enterprises, with a particular focus on SMEs, to improve their offer and their marketing activities.
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