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CYBER4SCHOOLS
Cyber security awareness and prevention game for schools
CYBER4SCHOOLS

CYBER4SCHOOLS

Cyber security awareness and prevention game for schools

Duration: 01.04.2021 – 31.03.2023

Project will develop cyber game and the associated teaching and training materials, paths and kits for

online courses on cybersecurity and game application in order to:

  • create a motivational learning environment to help secondary school pupils to achieve a tremendous amount of learning needed for them to play the game successfully and later to be responsible users of the digital space;
  • deliver teaching methodology that ensures high (>75%) retention of knowledge through engaged learning by doing;
  • help students internalize the negative consequences and externalities of their digital actions and reflect on their false sense of invincibility in the digital domain;
  • help pupils to develop new skills, i.e. problem solving and creative abilities;
  • empower and support teachers to use innovative learning tools while not overburdening the already resource constrained educators;
  • support teachers and pupils in discussing and exploring the wider cybersecurity considerations such as international cybersecurity laws and norms, impact of cyberattacks on critical infrastructure, and ethical considerations, such as digital citizenship;
  • inspire teachers and pupils to become ambassadors of innovative learning by doing and using games in cybersecurity education via high engagement and the snowball model.
APP TOUR YOU
Innovative accessible tourism training through self learning and assessment apps and collaborative platforms for tourism sector operators.
APP TOUR YOU

APP TOUR YOU

Innovative accessible tourism training through self learning and assessment apps and collaborative platforms for tourism sector operators.

Duration: 01.10.2015 – 30.09.2017

The project will develop a multi-functional self-learning tool in

order to allow tourism enterprises, with a particular focus on SMEs, to improve their offer and their marketing activities.

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