Cyber security awareness and prevention game for schools
Duration: 01.04.2021 – 31.03.2023
Project will develop cyber game and the associated teaching and training materials, paths and kits for
online courses on cybersecurity and game application in order to:
- create a motivational learning environment to help secondary school pupils to achieve a tremendous amount of learning needed for them to play the game successfully and later to be responsible users of the digital space;
- deliver teaching methodology that ensures high (>75%) retention of knowledge through engaged learning by doing;
- help students internalize the negative consequences and externalities of their digital actions and reflect on their false sense of invincibility in the digital domain;
- help pupils to develop new skills, i.e. problem solving and creative abilities;
- empower and support teachers to use innovative learning tools while not overburdening the already resource constrained educators;
- support teachers and pupils in discussing and exploring the wider cybersecurity considerations such as international cybersecurity laws and norms, impact of cyberattacks on critical infrastructure, and ethical considerations, such as digital citizenship;
- inspire teachers and pupils to become ambassadors of innovative learning by doing and using games in cybersecurity education via high engagement and the snowball model.